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Claude Opus 5.5 prompts & examples

The Claude Opus 5.5 selection covers Three.js scenes, Blender animation, and data visualization with original source credits. Adapt the edited reference prompts to change the subject, motion, or information shown.

Claude Opus 5.5

Model labels are editorial recommendations, not a record of which model generated the result.
Claude Opus 5.5

Three.js product launch film

Community inspiration · @Chris
Reference prompt

Create a product launch film in Three.js based on the product materials. First identify three selling points that can be substantiated and plan the storyboard. Then introduce the product step by step through devices, in…

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Claude Opus 5.5

Blender laundromat animation

Community inspiration · @ハヤシモン|AI × 個人開発
Reference prompt

Build a small laundromat using Blender and Python. Create the space, materials, and lighting through code. Add rotating washing machine drums and changes in the warm interior lighting, and frame a quiet, lived-in three-…

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Claude Opus 5.5

Three.js convenience store on a rainy night

Community inspiration · @SuSu_酥酥👅
Reference prompt

Create a miniature street-corner scene on a rainy night in Three.js that can be rotated for viewing. Center it on a warmly lit convenience store, with an awning, vending machines, and bicycles around it. Use raindrops,…

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Claude Opus 5.5

Continuously morphing UI animation

Community inspiration · @zero
Reference prompt

Design an interface animation in which a single shape continuously morphs into new forms. Show a button, a loading state, a music player, a slider, and charts in sequence, using a restrained black-and-white palette and…

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Claude Opus 5.5

Artistic motion graphics

Community inspiration · @Vox
Reference prompt

Design a fifteen-second artistic animation around a theme. Start by proposing three distinct directions for static compositions. Once one is chosen, give each scene one main movement and a few looping details. If music…

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Claude Opus 5.5

Warehouse workflow simulation

Community inspiration · @Konstantin Saifoulline
Reference prompt

Create an animation of warehouse logistics, showing vehicles pulling into position, forklifts unloading, packages being sorted, and vehicles being loaded in sequence. Use clear spatial relationships and continuous movem…

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Claude Opus 5.5

Animated Portland transit map

Community inspiration · @Milos
Reference prompt

Turn a day of Portland bus operations into a map animation. Show the routes across the whole city first, then zoom in on different areas in turn, using moving markers to represent the vehicles. Use a light-colored basem…

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Claude Opus 5.5

A visual explanation of the brachistochrone

Community inspiration · @Eray’la Yapay Zeka
Reference prompt

Explain the brachistochrone problem with a two-dimensional animation. Between the same starting and ending points, simultaneously show balls descending along a straight line, a circular arc, and a cycloid. Use paths, ti…

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Claude Opus 5.5

A pixel-art short film made with code

Community inspiration · @余温
Reference prompt

Create a sixteen-second narrative short film in pixel art using code. First define the characters, key actions, and turning point, then use frame-by-frame artwork and chiptune music to establish the feel of a retro game…

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Claude Opus 5.5

An editable motion design lab

Community inspiration · beamnxw ./
Reference prompt

Build a compact motion design lab with Remotion and GSAP. Expose controls for spacing, typography, easing, motion blur, anticipation and follow-through. Drive every state from one frame clock and make the animation easy…

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Claude Opus 5.5

Pelicans riding above a floating Roadster

Community inspiration · Christopher J. DiMarco
Reference prompt

Combine Three.js and SVG in a playful 3D animation. Place four pelicans in distinct outfits on one bicycle above a hovering sports car. Coordinate their pedaling and balance, and make the vehicle jets and hovering motio…

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Claude Opus 5.5

A beat-driven marble music machine

Community inspiration · MizuGame|無駄にガチなAI使い
Reference prompt

Build a marble music machine in one HTML file with Three.js. Work backward from each note timestamp to determine when to release its marble, so impact and sound land on the beat. Keep the tracks, contact points and came…

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Claude Opus 5.5

An interactive lab for unusual physics

Community inspiration · Rez
Reference prompt

Create a 3D physics laboratory with visible depth. Add switchable gravity zones, surfaces with different friction, rotating rigid bodies and repelling fluids. Keep each rule internally consistent and offer clear views o…

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Claude Opus 5.5

A brand motion film with continuous transitions

Community inspiration · Chris
Reference prompt

Create a coded motion film from supplied brand and product materials. Plan the storyboard and key visual elements, use one GSAP timeline and add Three.js scenes where useful. Let a recurring object or typography carry t…

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Claude Opus 5.5

An automated electric motor factory

Community inspiration · Konstantin Saifoulline
Reference prompt

Build an automated electric motor production line with Three.js. Follow steel through laser cutting, processing, transport, assembly and a final spin test. Make machine movement, material routes and transitions between…

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Claude Opus 5.5

An animated SteamOS utility explainer

Community inspiration · Azad Balabanian
Reference prompt

Choose a SteamOS utility and explain how it works in a short animated film. Map its functions, key modules and data flow, then turn the important code paths into concise interface demonstrations and diagrams that connec…

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Claude Opus 5.5

An animated security review workflow

Community inspiration · fuzzy
Reference prompt

Animate a software security workflow. Map the repository, dependencies and permissions, then follow untrusted input into a query. Pause the flow when a flaw is found, show the patch and finish with an independent retest…

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Claude Opus 5.5

A sports car explainer from reference footage

Community inspiration · Flinzu
Reference prompt

Create a 3D vehicle explainer from supplied public footage and key frames. Separate visible facts from structural hypotheses, then use exploded views and motion studies to explain component relationships. Keep unsupport…

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Claude Opus 5.5

Code-built scenery for an AI idol video

Community inspiration · ぶらりLab|AI映像・イラスト
Reference prompt

Design a sequence of 3D stage backgrounds for an existing song. Use Three.js to build star fields, a firefly forest, warm highlands and an aurora sky. Compose cameras and transitions around the performer, following the…

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Claude Opus 5.5

A penguin character trait scanner

Community inspiration · Lummox
Reference prompt

Design a trait-scanning interface for one fixed penguin character. Define the traits actually present before animating the eyes, accessories and full-body scan. Use a reticle, progress cues, labels and a final grade to…

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Claude Opus 5.5

A pixel film timed to voiceover

Community inspiration · zero
Reference prompt

Create a pixel-style film for a supplied voiceover or song. Choose small objects and two silhouettes that represent the theme, then place three key words at the strongest spoken moments. Keep a consistent pixel scale an…

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Claude Opus 5.5

A product intro synchronized to music

Community inspiration · Ihab Khattab
Reference prompt

Create an approximately thirty-second motion intro for a supplied product. Use real screens, logos and brand assets, separating them into components that can move independently. Build a clear progression around the core…

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Claude Opus 5.5

A stretchy capybara physics simulation

Community inspiration · Lee Lin | AI
Reference prompt

Create an interactive soft-body capybara scene. Pulling its head or paw should stretch the whole body continuously; release should produce spring-back and settling. Preserve a readable character during squashing, throwi…

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Claude Opus 5.5

A motion workflow around one product action

Community inspiration · Asteri
Reference prompt

Turn one product feature into a launch clip with Claude Opus 5.5 and Remotion. Gather the logo, screens and fonts, write a storyboard, map interface events and animation to frames, add rhythmic timing and check the fina…

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